Why the fuck the start story of mc and Erica, i feel like it will have something fucking bad happen to her :? Especially in the dialogue she say she love him and a lot of scence later also said she love him just make me feel like she have a struggle that make her must leave mc like she got a marry because of her family force her to do, she have very little time left to live, she have a debt that cant be pay,...
I'm very love your game, and when playing the game, i notice some issue when i speed run maxing all the Attribute for the Secret Ending
First, when you work with Kat with Level 5 Intelligence Attributes, it only gains you 1 intelligence point instead of 4
(This does not happened with Ann and the other when training with her with level 5 Strength with give you +5 str point)
Second, when I am try to max the reputation skills, i think the game have some sort of bug, when i gain reputation level 3, instead of giving me 3 rep point, it gives me 1.3 point, kinda hard for me to max the rep skills because the milestones gradually increase. For me now is 104,50000000000016/250 🤣
Thirdly, when I learn the People Pleaser skill in Kindness attribute and move around, I meet Scarlet 🤣, and I wave at her 🤣🤣🤣
(It kinda funny LoL)
Lastly, hmmmm....
The game crash when I lost the battle with Ann
(It only happened to me once so I don't think it a bug)
Anyways, thank you for creating a wonderful game (Daily life of the Pan Hero and Natsumi Love story) both are very wonderful and o enjoy every second when playing it
Looks like the latest news post for Natsumi (on Patreon, anyways. Dunno about Discord) was at the start of May. Also looks like they have a third game that isn't on Itch that was getting some attention?
Hey, sorry that it's taking so long, I'm dealing a with lot right now, and working on Natsumi Love Story and Pan Hero is too overwhelming for me at the moment because of how complex the games are. So right now, I'm just making a simple game where there's only one-shot stories and no game mechanics so I can feel productive which I hope would help me get back in the zone. But now that the simple game is released, I'm going to continue working on Natsumi Love Story again, and after one update of that, I'll work on Pan Hero again.
Hello again, thank You for the great update! Can You please tell me why I can't pump skils related to patting, hugging and kissing? If I understand correctly, these skills are in the game, but are available only for Liz, Ann and Mira, but I get a message that these skills have not available yet, although all other content of the update works fine. What can it be connected with? Thanks for the reply!
Is it possible to unlock sexual relationships with every girl? I have unlucked it for both mira and ann but is there a way to also get Liz's sexual relationship?
Honestly, so far I've had alot of fun with the game. The plot, while often casual, and a little similar to other games that go for the same 3D vague fantasy aesthetic, if fun to watch progress and guess the twists and turns. I also like that the game sort of indulges you in making decisions good and bad, knowing full well you'll be save scumming in places or just curious to see what would happen. That said, while I'm still playing, I've noticed a lot of things that make me worry about the pacing of things.
First off, the home the M/C lives in, in general, is a bit of a problem. It's stated early on that the move and lifestyle is something of a problem with budgeting, so it's a little jarring that we move from a house we can see all of two or three rooms in to one that's three stories with a balcony, shed, etc. Though obviously, some immersion being broken is fine, I also don't find much justification for the size of the building, and with it, the navigation. There's a view of the entryway which, for the most part, is entirely unused, multiple views of the backyard that mainly serve to move you to other parts of the back yard, stairwells that have multiple views that aren't next to each other, and more. Your younger sister is almost always in her room, your mother is almost always in the kitchen, and the day to day activities is almost always the same despite all that unutilized space. To get from your front door to your bedroom you have to go from the doorway, turn around, go right, go to the stairs, go up the stairs, turn again to the next stair well, go up it, go into the third floor hallway, and finally make it into your room, turning navigating your home into a 9 step process, provided you don't make a wrong turn somewhere. There needs to be an easier way, like a house minimap that you can use to traverse multiple rooms at once without any complications. Considering you need to do this every day ( and that in order to stop you from doing it twice, they literally give you a one way shortcut down from your bedroom already ), this gets pretty grating only a few days into the exploration phases.
Secondly, I don't think the checks for various abilities is fair. Your chances to expand one of your few stats in the early game is limited, and you have no idea if any of it's going to cost you access to scenes in a setting where replayability for the early game of the plot seems excessive with all the plot that comes later. While there is some merit to many of these checks being unannounced and random, I also feel once exploration stages hit, you can't actually explore in a fun way knowing fully well a Level 3 skill check is going to sideswipe you in a lot of the first quests available. While the consequences for failing them is thankfully low, the amount of time you need to actually get even one of those skills to level three is to put it bluntly, too long. Of course, you can make that go faster by squeaking the wheels with a little money, except that the money you make is slow. Doing your Job can net you 2-3 silver per day, and sometimes the early Guild will have a random task that pays a silver or two, but ultimately, that means in order to get the first basic upgrades, you're going to have to waste 3-4 days each just in grinding alone for each one. Of course, if you want to succeed on the checks that actually unlock you doing Guild tasks or other work, you can miss some checks all the same with very limited ways to increase stats in the meantime. Naturally, this system looks to still be in development anyway, and those hardships are an optional part of the game for that exact reason, I wouldn't say this point is exactly a detractor if you just want to jump in the story, but if you actually want to focus on building your character to a certain level of specs, it's definitely a slog.
The main quests are all optional to do in the order we choose, but again, it's hard to want to try to even do any of them when there's no suggested skill levels for additional content, nor any real warnings that those kinds of checks will take place during that quest line, especially when such a high level check can randomly jump out at you even early on. I also feel like the markers to getting to scenes with certain characters should be better outlined on their tabs in the relationships screen. I also feel like certain CGs aren't properly allocated. For instance, when you do a Bad End with Kat, the ending sequence after the Bad End sex saves, but the actual sex scene with Kat does not.
That said, I absolutely intend to keep playing and keep abreast of updates. The creator's writing is fun, clever while being a little memey at times, and they definitely capture the daily life and feelings of this protagonist in a decent way. Each character has quirks that you want to explore and learn about, even if you aren't as interested in them romantically, and the plot sneaks its way in left and right to keep hooking you to the main plot. Even in the downtime, there's no shortage of character cameos that often don't even involve themselves in the plot, and sometimes just playing through and spotting a character you know from a game you like can be half the fun when there's not much going on in the plot.
Thank you for your thorough feedback! I really appreciate it :)
Though for the home mini map, it actually exists, you just have to click on the map icon on the upper right corner of the UI when you're inside the house, and you can go anywhere in the house from there. If the map icon doesn't exist, you might need to expand the UI first, there's a small down arrow icon on the upper right corner to expand the UI. For more info, you can go to the settings in your room, then select "Home Map Navigation" under tutorial.
I agree that a lot of the house is still unutilized, and I would like to utilize it more, but one at a time. As for how they can afford the bigger house, that is because Sevallon, the city they moved into is in a rebuilding phase, so everything is much cheaper there.
A way to check how much stats you need to pass all the stat check in a quest is a good idea, I think I will add this in the future, thanks for the suggestion :)
Oh, the Kat lewd scene not unlocking if you choose the bad ending is actually a bug, so thanks for reporting it!
I looked through the comments. Why is their pregnancy routes only with bad end routes? You'd think it'd be something reserved for the good ends conidering the implication is that the MC settles down and starts a family. Which given how it's implied that his first love from the prologue abandoned him for no reason you'd think that this would be a good thing for the MC.
Ok. Thank you for answering. love your game so far. Well made and written characters, good story, interesting mechanics, and altogether just an enjoyable experience. very well done. Keep up the good work.
Replaying the game to refresh myself on events and whatnot (totally not being lazy about my save) and I'm glad that I did because it showcases something I wish other games did.
Namely where if you don't have the patch installed dialogue actually makes sense. None of the landlady/tenant shenanigans, or even worse lines like "But... MC! We're bestfriends, our love is forbidden!".
I also really like that there's now a simple mode for those who prefer to play without stats and such. I don't think I'll use it since I like the skills and perk tree but it's still a really nice addition!
Currently, there are only two impregnation sex on the bad ending routes.
Later, I'm planning to make an impregnation lewd event and also a repeatable impregnation lewd scene on each character, which will lead to an optional pregnancy ending that include pregnancy sex. So the pregnancy won't be canon while the story is still going. But I think this is still a long way to go.
Decided to write a detailed commentary on this game, which I rarely do.
As I wrote earlier, I really enjoyed the game and it took me almost a month (I read the story leisurely, taking breaks to do guild quests).
The first thing I liked about the game was the graphics (as in Natsumi Love Story), which is what made me try to play your visual novels (I'm a very picky person, so I rarely play any visual novels). But graphics are far from the most important thing in a game, the main thing is the story. When I opened the game for the first time, I was immediately pleased with the animated background with Liz, it set me in a great mood before starting the game because it was very smooth and without any bugs. The plot of the game itself seems simple enough, but damn, that's what's missing in games. Finally, I play as the most ordinary character, who has his own weaknesses and strengths (at least at the start, in the future, all the characteristics can be fairly quickly leveled and the initial choice of characteristics ceases to depend on anything, which I did not really like).
Characters in this game behave like real people, each of them has their own unique character, which allows the reader to believe that such a story could really happen in life, and it's very cool if the author manages to make the reader immerse in the game world.
For example, I really liked the way the author explained the reason why Mira Ann and Liz changed the color of their hair, in real life people sometimes change their appearance to hide from their past life.
I would also like to mention the humor in this game, it's really on top (from the scene where protagonist tried on the "armor" I laughed for a long time).
Guild quests though and very quickly begin to repeat, still they are interesting enough to do.
And now about what I didn't really like and what I would fix if I were the author:
1) The initial choice of characteristic affects the game only in the beginning, unlocking some dialogs, later on there is no difference at all what characteristic you chose. I would make in the future, that the choice of the initial characteristic depends on the further game (for example, if you chose at the beginning of the charisma, you would get a little more money for completing the guild quests, or if you chose at the beginning of the coordination, could in the ruins to notice some interesting detail, etc.).
2) There are a lot of locations in the game at the moment where nothing happens at all (like a balcony or the roof of a house), which disappointed me a bit.
3) When I was farming money, I didn't communicate with Mira for 2 weeks, as a result of which the game told me that since I hadn't communicated with her for a long time, she was forgetting me and her love for me had decreased. It sounds really weird, because she's known MC since she was a kid, and then in 2 weeks she suddenly forgot me.
I would remove the love downgrade (or change the phrase that appears if you don't communicate with them for 2 weeks) for Liz, Mira, Ann and Kat, because they know the protagonist since childhood and it looks very strange phrase that after two weeks of not communicating they began to forget you.
4) I'd like to see the results of having completed guild quests, otherwise it's a bit disappointing that there are no changes about quest completion. There is for example a quest where a girl is looking for friends, it would be cool if after a certain number of completions of this quest it would disappear, because thanks to your help the girl was able to find friends.
In general at the moment I would rate this game at 9/10, because all the above mentioned shortcomings are just my subjective opinion.
As far as I know a new update for the game is coming out this month, I'm looking forward to it!
Thanks again to the author for the wonderful hours I've spent playing his games, hopefully I'll be able to support you financially soon! :)
Thanks for your detailed commentary, I really appreciate it :)
You have some good suggestions, I'll think about them. Especially number 3, Liz, Mira, Kat, and Ann should have different phrasing for that mechanics, great idea!
And on the guild quest, I'm currently planning on making a progression on their quests which will be added on a higher ranked quest when they're available. For example, in the character your mentioned, her first quest is training her to have a conversation, then her second quest will have her try to talk to strangers, her third quest will have her turn a classmate to a friend, and so on.
For the first suggestion, if you do accept it, I would make the following bonuses (one for normal play and one for combat) for choosing a starting characteristic:
1) Strength - The protagonist, thanks to his high stamina, is able to visit many more places and do many more things in a day. Damage from strong attacks during combat is also increased.
2) Intelligence - Increases the amount of money that the protagonist receives for working for Sara or Kat, because their work is related to intellectual activity, respectively, thanks to the high intelligence of the protagonist, you can have time to do much more work. During combat, you can always see one of the actions your enemy will take (the Protagonist can guess whether the enemy will attack or defend).
3) Charisma - Weapon and armor prices will be reduced (I understand that in the future in the game you can buy armor and weapons). Also, as I understand it, the game will implement attacks of bandits, but thanks to charisma, the hero can try to avoid fighting with them.
4) Kindness - By doing guild quests in places where other characters are at the moment, there is a chance to increase the love (or friendship) for the hero from the character who was in this location (for example, if the quest must be done near the school, if you do it in the daytime, when Liz is at school, her love, because she sees that you help other people, will increase). I can't think of how the combat system would be affected by choosing this characteristic.
5) Coordination - When visiting a location for the first time, there is a chance that the protagonist, thanks to attentiveness, will find money or other items hidden by someone (In the story, as far as I remember, most of the men were drafted to the war, some of them could hide valuable things that no one took them); Also increases the damage from quick attacks, because thanks to high agility, the protagonist will be able to make a really fast and unexpected blow to his opponent.
About my third suggestion - in addition to Liz, Ann, Mira and Kat, I would also change Scarlett's phrase, since she can't physically forget you.
I realize that what I'm suggesting is very difficult to implement, so I'm not forcing you to implement my ideas.
I'm just trying to make an already pretty good game better, so I think even partial implementation of my suggestions will make the game much more interesting and thoughtful.
Thank you for reading all the feedback, I promise not to write any more huge texts :)
But for your first suggestion, after thinking about it, the starting attribute was meant to be a slight advantage for MC, like it's just something he preferred to do in his free time, not something he has been training for a long time. Since MC is still 20 years old at the beginning and didn't have any motivation to train hard on any of his skills and just a go with the flow kind of person. That's why the points advantage is also only 10 points.
So, I don't think it would fit the narrative for him to have a unique perk based on his starting attributes. But your suggestion can be turned into perks or skills, and I think some are already implemented, or similar to existing ones, like higher stamina, finding coins or random love increase when visiting locations. But I still appreciate your suggestions, so thanks!
And agreed on Scarlet love decrease phrasing as well, thank you for reminding me on that.
Thank you so much for your wonderful games! I wanted to support you on Patreon, but since I'm from Russia, I can't do it, because PayPal and other foreign companies have blocked the ability of Russian residents to pay for any transactions...
Is it possible to support you in any other way, not through Patreon?
Other than Patreon, I have a SubscribeStar account, but I haven't posted anything in there. Would you be able to subscribe on SubscribeStar? Either way, I still appreciate your comment though :)
Unfortunately, I can't subscribe to SubscribeStar either :(.
I wanted to help you financially, as I realize how hard it is to write a script, animate scenes, etc. I hope Patreon or SubscribeStar will unblock the ability to pay for subscriptions from Russia soon. Thank you again for your wonderful games!
Hey wanted to ask if there are any walkthroughs because the princess quest "princess´ weekend" will not start. It says i schould talk to her but everytime i do nothing happens. really need help
Talk to her mutiple times (options sleep,sexual, return,) Response to her sleeping, Shes sleeping Better not disturb her unless i want to face her wrath, she really moved alot when she sleeps but, shes soft everywhere it actually makes me sleep better.
Choose the sexual option, then, if her lewdness is less than 5, the massage option would not appear and only dreamfuck would, so choose dreamfuck until her lewdness is at least 5, and the massage option would appear.
Hm...Did you refuse to fuck her in the dream during the "Midnight Patrol" Quest?
If not, then send me your save, or just send me your save either way so I could apply a temporary fix. You can send it to steradianfauns@gmail.com or through my discord server.
The code is going through an update so I could not create a patch right now.
Am i missing something or are some of the stat checks impossible to do before u get the option to start lvling said stats. IE flirting with the princess when u first meet, Kindness check with liz, Charisma check with Naomi etc.
That's true, some of the early stat check can only be passed with your starting attribute. Some also provide you with an option of losing points with the girls but increasing your stats (by learning not to do it again).
In the long run, failing stat check won't matter much. When there is an important stat check that you need to pass, it'll be included in the quest requirement.
are love relationships and sexual relationships the same? Or will accepting a sexual relationship with a girl lock me out of her love relationship? ( basically I'm asking if I can have the love relationship even if I start a sexual one first or if sexual relationship = love relationship)
It's different, but accepting a sexual relationship will not lock you out of love relationship.
To put it simply, sexual relationship is where you and the girl has done sexual things but not yet confess the love. If you reject the sexual relationship, you can still get into the love relationship later on when they hint or confess their feelings for you. But if you reject the love relationship, then you will be locked out of romance from them.
This relationship mechanics exist because I'm planning to make multiple endings for the characters. There will be harem ending, true love ending (where she's the only relationship you have), and friend ending (where she's not part of your harem). But I'll add an option to break up with any of the relationship you have before the story ends so players don't have to do multiple playthrough to see all the ending.
Also i forget are you able to have a love/sexual relationship all at the same time? along with the harem marriage route later i assume? or do you need to be cautious about getting into a sexual relationship first?
Also Liz is so stinking adorable, you do a great job with character personalities that even if this wasn't a porn game i'd play it.
Yes, you can have a harem with all the girls without any downsides, maybe a few jealous lines here and there, but that's it.
Though I'm planning to have harem ending and one true love ending with each main character. But maybe I'll have an option to break up with the girls right before the ending so you don't need to have multiple saves or playthrough as this will be a long story.
I know right, it even surprised me how adorable liz is.
Are you going to add more Erica content soon? Because that last scene was heartbreaking and mysterious and i'm wondering if she didn't really have a choice in the matter. I'm Dying to find out cause after that heartbreaking reveal i felt like i have been a chain smoker for 10 years and have been sucker punched in the gut. Personally would love a happy come back from that.
You can increase self-control by spending time with Jane (The red-haired witch, available at midnight in the Merchant's District Gate), without peeking at her first, so choose spend time right away.
But the lust check is still not that important at this point, if you passed the lust check, you'll only be given the option whether to engage in sexual acts or not. They'll be more important in the future updates, and by that time there will be more option to increase self-control and affection.
Is there a way to stop Claudia's love decrease? I've tried to interact with her, but it never gives me any options to do so and she's always busy. I seem to be stuck on a permanent daily decrease with no ways to fix it. Grinding for the money is going to take too long.
She's available to hang out at noon on moonday, mercuryday, and venusday. Then after her first event, she's also available in the evening on saturnday and sunday
Is there a reason the MC has the intellect of a one-year old??
I'm having to constantly go back to Naomi even though the instructions are simple, and destination has previously been traveled to on the map already.
Hell, this is the first AG quest, that already needs 4-5 steps to deliver a letter a few blocks away, and the MC already did the city tour, so the destination has already been seen. So why does he need to ask Naomi 16 billion times for almost every step??
Is this still the Prologue, or has the main game started?
Not to mention auto-fail stat checks of 10, before the MC even gets the chance to train that high.
*Gained 1 point with Jenna for accepting quest, and then lost 1 point with Jenna within 3 sentences.*
I just rage-quit because the MC is such a girl that I'm forced to ask Ann for backup...for a quest to walk a few blocks and deliver a letter.
I know there are people out there that needs that hand-holding for every step of the way. However, since I'm not one of those, it's feeling to me that the intentional planning of the MC being too stupid to get even the most basic of things, is designed to make the progression of things drawn out to cover for not enough content.
Not saying you're one of those Devs, just saying there shouldn't be a need to drag things out otherwise.
Sorry, there's just too many games out there that are complete shit because Devs end up doing just this thing, to try and cover for their half-assed content.
There are reasons, first, he was just ambushed by bandits, though he said it didn't affect him, it actually did, giving him paranoia and trust issues, thinking there's danger everywhere.
Second, the only time he ever heard about adventurer's guild before joining are from Mira, and Sebastian. Mira told the story of how a group of 8 young adults went on their first quest and only three survive (one lost their hand, one went insane, one became a depressed alcoholic), so this framed that it was normal for adventurers to die easily. Sebastian said his friend died on their first quest (which mc thought was a low level quest because no other info given other than it's their first quest). So he would expect that even a low level quest can be dangerous.
Also Naomi said lots of first timer died too. And she wasn't helpful, so his paranoia acts up. Like why would someone need an adventurer to deliver a letter to their neighbors? Since they can drop by the guild to make the request, surely they have the time to deliver it themselves, especially since they would have to pay and wait for an adventurer to take the quest if they put in the request instead. And he didn't know yet that low level adventurer quest are mostly running an errand or just menial tasks. He thought adventurers quests would have a bit of danger and adventuring in it. So when he's offered a quest that sounds so simple, he thought there must be something behind it.
Third, while he indeed has familiarize himself with the city, he also knows that there's only one guard at a time, either Sebastian or Ann, who patrol two districts by themselves and left the gate unguarded at times so anyone can just waltz in and hide in the city. Plus he just moved from a countryside where a citizen can ask a guard to check if the road to a nearby ruin is safe (meaning they have spare guards), to a city with only one guard at a time, and had bandits operating in the forest nearby, the new city wouldn't feel like a safe place for a while. And he's still relatively weak at this point, and don't know how to control Scarlet's beast power. If he got ambushed, either he's done for or rampage throughout the city possibly killing innocents, so he rather choose the safe route and ask for backup.
Though he will eventually address this issues and grows from it.
I got a problem, in non-sandbox mode, with quest "Surprise Party" where u need to visit Hailee in other place than at Princess mansion(Veranda Twins, to get cake) no matter what and when i do i got always directed to Princess mansion.
You have to do it at night, that's when she's at the cafe. Or you can skip that because it'll still be automatically done during the weekends when the quest progressed.
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Why the fuck the start story of mc and Erica, i feel like it will have something fucking bad happen to her :? Especially in the dialogue she say she love him and a lot of scence later also said she love him just make me feel like she have a struggle that make her must leave mc like she got a marry because of her family force her to do, she have very little time left to live, she have a debt that cant be pay,...
So you can proceed the storyline with Liz to know more 'thing' happend between Mc and Erika
Hello steradianfauns,
I'm very love your game, and when playing the game, i notice some issue when i speed run maxing all the Attribute for the Secret Ending
First, when you work with Kat with Level 5 Intelligence Attributes, it only gains you 1 intelligence point instead of 4
(This does not happened with Ann and the other when training with her with level 5 Strength with give you +5 str point)
Second, when I am try to max the reputation skills, i think the game have some sort of bug, when i gain reputation level 3, instead of giving me 3 rep point, it gives me 1.3 point, kinda hard for me to max the rep skills because the milestones gradually increase. For me now is 104,50000000000016/250 🤣
Thirdly, when I learn the People Pleaser skill in Kindness attribute and move around, I meet Scarlet 🤣, and I wave at her 🤣🤣🤣
(It kinda funny LoL)
Lastly, hmmmm....
The game crash when I lost the battle with Ann
(It only happened to me once so I don't think it a bug)
Anyways, thank you for creating a wonderful game (Daily life of the Pan Hero and Natsumi Love story) both are very wonderful and o enjoy every second when playing it
Here is my Stats
I loved the game... And I'm really looking forward to the next update, I hope it doesn't take too long
Thanks god, i can play this on android by joiplay
Is there an ETA for the next update? No rush, just wanna know when to expect new content.
It'll be a while since I'm working on my other game, Natsumi Love Story. For ETA, I'm hoping 2 months.
Any news on this?
Came here to check on the same thing lol.
Looks like the latest news post for Natsumi (on Patreon, anyways. Dunno about Discord) was at the start of May. Also looks like they have a third game that isn't on Itch that was getting some attention?
Thanks for the info! Hope the dev doesn't stretch themselves too thin with too many games.
Hey, sorry that it's taking so long, I'm dealing a with lot right now, and working on Natsumi Love Story and Pan Hero is too overwhelming for me at the moment because of how complex the games are. So right now, I'm just making a simple game where there's only one-shot stories and no game mechanics so I can feel productive which I hope would help me get back in the zone. But now that the simple game is released, I'm going to continue working on Natsumi Love Story again, and after one update of that, I'll work on Pan Hero again.
Android when?
Hello again, thank You for the great update! Can You please tell me why I can't pump skils related to patting, hugging and kissing? If I understand correctly, these skills are in the game, but are available only for Liz, Ann and Mira, but I get a message that these skills have not available yet, although all other content of the update works fine. What can it be connected with? Thanks for the reply!
Yeah, I forgot that they were supposed to be skills, but since it's only available to Mira, Ann, and Liz in this update, I'll let it be.
Where do I put the ipatch? I can't find the instructions
Extract the inside of the zip folder into the game folder inside the Pan Hero folder (Both folder should contain .rpa files)
What happened to the android version? I remember their being one but I don't see it anymore
Is it possible to unlock sexual relationships with every girl? I have unlucked it for both mira and ann but is there a way to also get Liz's sexual relationship?
Yes, it's possible, but not in the current version, only Mira and Ann are available right now.
Cheers for the info :)
keep up the amazing work!
Honestly, so far I've had alot of fun with the game. The plot, while often casual, and a little similar to other games that go for the same 3D vague fantasy aesthetic, if fun to watch progress and guess the twists and turns. I also like that the game sort of indulges you in making decisions good and bad, knowing full well you'll be save scumming in places or just curious to see what would happen. That said, while I'm still playing, I've noticed a lot of things that make me worry about the pacing of things.
First off, the home the M/C lives in, in general, is a bit of a problem. It's stated early on that the move and lifestyle is something of a problem with budgeting, so it's a little jarring that we move from a house we can see all of two or three rooms in to one that's three stories with a balcony, shed, etc. Though obviously, some immersion being broken is fine, I also don't find much justification for the size of the building, and with it, the navigation. There's a view of the entryway which, for the most part, is entirely unused, multiple views of the backyard that mainly serve to move you to other parts of the back yard, stairwells that have multiple views that aren't next to each other, and more. Your younger sister is almost always in her room, your mother is almost always in the kitchen, and the day to day activities is almost always the same despite all that unutilized space. To get from your front door to your bedroom you have to go from the doorway, turn around, go right, go to the stairs, go up the stairs, turn again to the next stair well, go up it, go into the third floor hallway, and finally make it into your room, turning navigating your home into a 9 step process, provided you don't make a wrong turn somewhere. There needs to be an easier way, like a house minimap that you can use to traverse multiple rooms at once without any complications. Considering you need to do this every day ( and that in order to stop you from doing it twice, they literally give you a one way shortcut down from your bedroom already ), this gets pretty grating only a few days into the exploration phases.
Secondly, I don't think the checks for various abilities is fair. Your chances to expand one of your few stats in the early game is limited, and you have no idea if any of it's going to cost you access to scenes in a setting where replayability for the early game of the plot seems excessive with all the plot that comes later. While there is some merit to many of these checks being unannounced and random, I also feel once exploration stages hit, you can't actually explore in a fun way knowing fully well a Level 3 skill check is going to sideswipe you in a lot of the first quests available. While the consequences for failing them is thankfully low, the amount of time you need to actually get even one of those skills to level three is to put it bluntly, too long. Of course, you can make that go faster by squeaking the wheels with a little money, except that the money you make is slow. Doing your Job can net you 2-3 silver per day, and sometimes the early Guild will have a random task that pays a silver or two, but ultimately, that means in order to get the first basic upgrades, you're going to have to waste 3-4 days each just in grinding alone for each one. Of course, if you want to succeed on the checks that actually unlock you doing Guild tasks or other work, you can miss some checks all the same with very limited ways to increase stats in the meantime. Naturally, this system looks to still be in development anyway, and those hardships are an optional part of the game for that exact reason, I wouldn't say this point is exactly a detractor if you just want to jump in the story, but if you actually want to focus on building your character to a certain level of specs, it's definitely a slog.
The main quests are all optional to do in the order we choose, but again, it's hard to want to try to even do any of them when there's no suggested skill levels for additional content, nor any real warnings that those kinds of checks will take place during that quest line, especially when such a high level check can randomly jump out at you even early on. I also feel like the markers to getting to scenes with certain characters should be better outlined on their tabs in the relationships screen. I also feel like certain CGs aren't properly allocated. For instance, when you do a Bad End with Kat, the ending sequence after the Bad End sex saves, but the actual sex scene with Kat does not.
That said, I absolutely intend to keep playing and keep abreast of updates. The creator's writing is fun, clever while being a little memey at times, and they definitely capture the daily life and feelings of this protagonist in a decent way. Each character has quirks that you want to explore and learn about, even if you aren't as interested in them romantically, and the plot sneaks its way in left and right to keep hooking you to the main plot. Even in the downtime, there's no shortage of character cameos that often don't even involve themselves in the plot, and sometimes just playing through and spotting a character you know from a game you like can be half the fun when there's not much going on in the plot.
Thank you for your thorough feedback! I really appreciate it :)
Though for the home mini map, it actually exists, you just have to click on the map icon on the upper right corner of the UI when you're inside the house, and you can go anywhere in the house from there. If the map icon doesn't exist, you might need to expand the UI first, there's a small down arrow icon on the upper right corner to expand the UI. For more info, you can go to the settings in your room, then select "Home Map Navigation" under tutorial.
I agree that a lot of the house is still unutilized, and I would like to utilize it more, but one at a time. As for how they can afford the bigger house, that is because Sevallon, the city they moved into is in a rebuilding phase, so everything is much cheaper there.
A way to check how much stats you need to pass all the stat check in a quest is a good idea, I think I will add this in the future, thanks for the suggestion :)
Oh, the Kat lewd scene not unlocking if you choose the bad ending is actually a bug, so thanks for reporting it!
I looked through the comments. Why is their pregnancy routes only with bad end routes? You'd think it'd be something reserved for the good ends conidering the implication is that the MC settles down and starts a family. Which given how it's implied that his first love from the prologue abandoned him for no reason you'd think that this would be a good thing for the MC.
It's not that the pregnancy routes end with a bad ending, it's some of the bad ending has an option of pregnancy.
Pregnancy endings are not yet implemented, but they're not planned to be a bad ending.
Ok. Thank you for answering. love your game so far. Well made and written characters, good story, interesting mechanics, and altogether just an enjoyable experience. very well done. Keep up the good work.
How do you do self training?
You can do self-training at night and midnight, in your room 2 (behind your room 1 that contains the bed)
How to install incest patch?
Hello how do i meet jeena
You mean on the quest? You can just follow the quest mark (!).
But if you mean on the open world, Jenna will be available in front of her house on the next update which will be released right now.
Ok
Replaying the game to refresh myself on events and whatnot (totally not being lazy about my save) and I'm glad that I did because it showcases something I wish other games did.
Namely where if you don't have the patch installed dialogue actually makes sense. None of the landlady/tenant shenanigans, or even worse lines like "But... MC! We're bestfriends, our love is forbidden!".
I also really like that there's now a simple mode for those who prefer to play without stats and such. I don't think I'll use it since I like the skills and perk tree but it's still a really nice addition!
Thanks for your positive feedback! Appreciate it :)
Question: What is the depth of the pregnancy system?
Currently, there are only two impregnation sex on the bad ending routes.
Later, I'm planning to make an impregnation lewd event and also a repeatable impregnation lewd scene on each character, which will lead to an optional pregnancy ending that include pregnancy sex. So the pregnancy won't be canon while the story is still going. But I think this is still a long way to go.
Decided to write a detailed commentary on this game, which I rarely do.
As I wrote earlier, I really enjoyed the game and it took me almost a month (I read the story leisurely, taking breaks to do guild quests).
The first thing I liked about the game was the graphics (as in Natsumi Love Story), which is what made me try to play your visual novels (I'm a very picky person, so I rarely play any visual novels). But graphics are far from the most important thing in a game, the main thing is the story. When I opened the game for the first time, I was immediately pleased with the animated background with Liz, it set me in a great mood before starting the game because it was very smooth and without any bugs. The plot of the game itself seems simple enough, but damn, that's what's missing in games. Finally, I play as the most ordinary character, who has his own weaknesses and strengths (at least at the start, in the future, all the characteristics can be fairly quickly leveled and the initial choice of characteristics ceases to depend on anything, which I did not really like).
Characters in this game behave like real people, each of them has their own unique character, which allows the reader to believe that such a story could really happen in life, and it's very cool if the author manages to make the reader immerse in the game world.
For example, I really liked the way the author explained the reason why Mira Ann and Liz changed the color of their hair, in real life people sometimes change their appearance to hide from their past life.
I would also like to mention the humor in this game, it's really on top (from the scene where protagonist tried on the "armor" I laughed for a long time).
Guild quests though and very quickly begin to repeat, still they are interesting enough to do.
And now about what I didn't really like and what I would fix if I were the author:
1) The initial choice of characteristic affects the game only in the beginning, unlocking some dialogs, later on there is no difference at all what characteristic you chose. I would make in the future, that the choice of the initial characteristic depends on the further game (for example, if you chose at the beginning of the charisma, you would get a little more money for completing the guild quests, or if you chose at the beginning of the coordination, could in the ruins to notice some interesting detail, etc.).
2) There are a lot of locations in the game at the moment where nothing happens at all (like a balcony or the roof of a house), which disappointed me a bit.
3) When I was farming money, I didn't communicate with Mira for 2 weeks, as a result of which the game told me that since I hadn't communicated with her for a long time, she was forgetting me and her love for me had decreased. It sounds really weird, because she's known MC since she was a kid, and then in 2 weeks she suddenly forgot me.
I would remove the love downgrade (or change the phrase that appears if you don't communicate with them for 2 weeks) for Liz, Mira, Ann and Kat, because they know the protagonist since childhood and it looks very strange phrase that after two weeks of not communicating they began to forget you.
4) I'd like to see the results of having completed guild quests, otherwise it's a bit disappointing that there are no changes about quest completion. There is for example a quest where a girl is looking for friends, it would be cool if after a certain number of completions of this quest it would disappear, because thanks to your help the girl was able to find friends.
In general at the moment I would rate this game at 9/10, because all the above mentioned shortcomings are just my subjective opinion.
As far as I know a new update for the game is coming out this month, I'm looking forward to it!
Thanks again to the author for the wonderful hours I've spent playing his games, hopefully I'll be able to support you financially soon! :)
Thanks for your detailed commentary, I really appreciate it :)
You have some good suggestions, I'll think about them. Especially number 3, Liz, Mira, Kat, and Ann should have different phrasing for that mechanics, great idea!
And on the guild quest, I'm currently planning on making a progression on their quests which will be added on a higher ranked quest when they're available. For example, in the character your mentioned, her first quest is training her to have a conversation, then her second quest will have her try to talk to strangers, her third quest will have her turn a classmate to a friend, and so on.
For the first suggestion, if you do accept it, I would make the following bonuses (one for normal play and one for combat) for choosing a starting characteristic:
1) Strength - The protagonist, thanks to his high stamina, is able to visit many more places and do many more things in a day. Damage from strong attacks during combat is also increased.
2) Intelligence - Increases the amount of money that the protagonist receives for working for Sara or Kat, because their work is related to intellectual activity, respectively, thanks to the high intelligence of the protagonist, you can have time to do much more work. During combat, you can always see one of the actions your enemy will take (the Protagonist can guess whether the enemy will attack or defend).
3) Charisma - Weapon and armor prices will be reduced (I understand that in the future in the game you can buy armor and weapons). Also, as I understand it, the game will implement attacks of bandits, but thanks to charisma, the hero can try to avoid fighting with them.
4) Kindness - By doing guild quests in places where other characters are at the moment, there is a chance to increase the love (or friendship) for the hero from the character who was in this location (for example, if the quest must be done near the school, if you do it in the daytime, when Liz is at school, her love, because she sees that you help other people, will increase).
I can't think of how the combat system would be affected by choosing this characteristic.
5) Coordination - When visiting a location for the first time, there is a chance that the protagonist, thanks to attentiveness, will find money or other items hidden by someone (In the story, as far as I remember, most of the men were drafted to the war, some of them could hide valuable things that no one took them); Also increases the damage from quick attacks, because thanks to high agility, the protagonist will be able to make a really fast and unexpected blow to his opponent.
About my third suggestion - in addition to Liz, Ann, Mira and Kat, I would also change Scarlett's phrase, since she can't physically forget you.
I realize that what I'm suggesting is very difficult to implement, so I'm not forcing you to implement my ideas.
I'm just trying to make an already pretty good game better, so I think even partial implementation of my suggestions will make the game much more interesting and thoughtful.
Thank you for reading all the feedback, I promise not to write any more huge texts :)
Thanks for the detailed suggestion!
But for your first suggestion, after thinking about it, the starting attribute was meant to be a slight advantage for MC, like it's just something he preferred to do in his free time, not something he has been training for a long time. Since MC is still 20 years old at the beginning and didn't have any motivation to train hard on any of his skills and just a go with the flow kind of person. That's why the points advantage is also only 10 points.
So, I don't think it would fit the narrative for him to have a unique perk based on his starting attributes. But your suggestion can be turned into perks or skills, and I think some are already implemented, or similar to existing ones, like higher stamina, finding coins or random love increase when visiting locations. But I still appreciate your suggestions, so thanks!
And agreed on Scarlet love decrease phrasing as well, thank you for reminding me on that.
Thank you so much for your wonderful games! I wanted to support you on Patreon, but since I'm from Russia, I can't do it, because PayPal and other foreign companies have blocked the ability of Russian residents to pay for any transactions...
Is it possible to support you in any other way, not through Patreon?
Other than Patreon, I have a SubscribeStar account, but I haven't posted anything in there. Would you be able to subscribe on SubscribeStar? Either way, I still appreciate your comment though :)
Unfortunately, I can't subscribe to SubscribeStar either :(.
I wanted to help you financially, as I realize how hard it is to write a script, animate scenes, etc. I hope Patreon or SubscribeStar will unblock the ability to pay for subscriptions from Russia soon. Thank you again for your wonderful games!
Thank you as well!
Hey wanted to ask if there are any walkthroughs because the princess quest "princess´ weekend" will not start. It says i schould talk to her but everytime i do nothing happens. really need help
Talking to her on Saturnday or Sunday morning didn't work?
a recommendation to anyone new or before you download. download off mega because the google drive version is messed up (anneventv3.rpa wont download)
Question how do i get anns lust up i did it twice but now she wont wake up to ask for a massage and there isent and option to ask her if she wants one
Try talking to her twice when she's sleeping in your room.
If it still doesn't work, what does the dialogue say if you talked to her when she's in your room?
Talk to her mutiple times (options sleep,sexual, return,) Response to her sleeping, Shes sleeping Better not disturb her unless i want to face her wrath, she really moved alot when she sleeps but, shes soft everywhere it actually makes me sleep better.
Choose the sexual option, then, if her lewdness is less than 5, the massage option would not appear and only dreamfuck would, so choose dreamfuck until her lewdness is at least 5, and the massage option would appear.
Ight so there is no dreamfuck option in the sexual place so since it was my last quest i just went to story mode and finishied it like that
Hm...Did you refuse to fuck her in the dream during the "Midnight Patrol" Quest?
If not, then send me your save, or just send me your save either way so I could apply a temporary fix. You can send it to steradianfauns@gmail.com or through my discord server.
The code is going through an update so I could not create a patch right now.
can we get a rough estimate of when the next update is to be released please
The early access has been released, and it'll be public about two weeks from now.
cool thanks
Good game house map was a bit laggy but everything else was really good
If the house map is still using an area button, you can change it into a square button in the setting at your room, it will reduce the lag a lot.
next update when pls?
The early access has been released, and it'll be public about two weeks from now.
Hi, is pregnant sex now in the game?
Not yet
how to play it on Android??
Just download the game pc version
And decompression
And download
Joiplay from playstore and joiplay reply's plugin
And open it
Add game.exe
And enjoy
Android?
Cyborg?
Robot?
Am i missing something or are some of the stat checks impossible to do before u get the option to start lvling said stats. IE flirting with the princess when u first meet, Kindness check with liz, Charisma check with Naomi etc.
are love relationships and sexual relationships the same? Or will accepting a sexual relationship with a girl lock me out of her love relationship? ( basically I'm asking if I can have the love relationship even if I start a sexual one first or if sexual relationship = love relationship)
It's different, but accepting a sexual relationship will not lock you out of love relationship.
To put it simply, sexual relationship is where you and the girl has done sexual things but not yet confess the love. If you reject the sexual relationship, you can still get into the love relationship later on when they hint or confess their feelings for you. But if you reject the love relationship, then you will be locked out of romance from them.
This relationship mechanics exist because I'm planning to make multiple endings for the characters. There will be harem ending, true love ending (where she's the only relationship you have), and friend ending (where she's not part of your harem). But I'll add an option to break up with any of the relationship you have before the story ends so players don't have to do multiple playthrough to see all the ending.
Ahh I see, thank you for clearing that up! Keep up the good work, i really like this game and look forward to the next updates
Thanks, glad you like it!
Is there any femdom content?
Planned, but there's already a small tease of it, where the girl teases the MC.
Also i forget are you able to have a love/sexual relationship all at the same time? along with the harem marriage route later i assume? or do you need to be cautious about getting into a sexual relationship first?
Also Liz is so stinking adorable, you do a great job with character personalities that even if this wasn't a porn game i'd play it.
Yes, you can have a harem with all the girls without any downsides, maybe a few jealous lines here and there, but that's it.
Though I'm planning to have harem ending and one true love ending with each main character. But maybe I'll have an option to break up with the girls right before the ending so you don't need to have multiple saves or playthrough as this will be a long story.
I know right, it even surprised me how adorable liz is.
Are you going to add more Erica content soon? Because that last scene was heartbreaking and mysterious and i'm wondering if she didn't really have a choice in the matter. I'm Dying to find out cause after that heartbreaking reveal i felt like i have been a chain smoker for 10 years and have been sucker punched in the gut. Personally would love a happy come back from that.
Erica's plotline is still kinda far away, she will appear in later arc. You'll see her from time to time, but it'll just be a flashback.
I don't understand. Only Lust seems to be trainable. The other 2 seems to be occasionnal. Did I miss something ?
You can increase self-control by spending time with Jane (The red-haired witch, available at midnight in the Merchant's District Gate), without peeking at her first, so choose spend time right away.
But the lust check is still not that important at this point, if you passed the lust check, you'll only be given the option whether to engage in sexual acts or not. They'll be more important in the future updates, and by that time there will be more option to increase self-control and affection.
Is there a way to stop Claudia's love decrease? I've tried to interact with her, but it never gives me any options to do so and she's always busy. I seem to be stuck on a permanent daily decrease with no ways to fix it. Grinding for the money is going to take too long.
She's available to hang out at noon on moonday, mercuryday, and venusday. Then after her first event, she's also available in the evening on saturnday and sunday
Thought I tried them. Apparently not. Thannk you.
Is there a reason the MC has the intellect of a one-year old??
I'm having to constantly go back to Naomi even though the instructions are simple, and destination has previously been traveled to on the map already.
Hell, this is the first AG quest, that already needs 4-5 steps to deliver a letter a few blocks away, and the MC already did the city tour, so the destination has already been seen. So why does he need to ask Naomi 16 billion times for almost every step??
Is this still the Prologue, or has the main game started?
Not to mention auto-fail stat checks of 10, before the MC even gets the chance to train that high.
*Gained 1 point with Jenna for accepting quest, and then lost 1 point with Jenna within 3 sentences.*
I just rage-quit because the MC is such a girl that I'm forced to ask Ann for backup...for a quest to walk a few blocks and deliver a letter.
I know there are people out there that needs that hand-holding for every step of the way. However, since I'm not one of those, it's feeling to me that the intentional planning of the MC being too stupid to get even the most basic of things, is designed to make the progression of things drawn out to cover for not enough content.
Not saying you're one of those Devs, just saying there shouldn't be a need to drag things out otherwise.
Sorry, there's just too many games out there that are complete shit because Devs end up doing just this thing, to try and cover for their half-assed content.
There are reasons, first, he was just ambushed by bandits, though he said it didn't affect him, it actually did, giving him paranoia and trust issues, thinking there's danger everywhere.
Second, the only time he ever heard about adventurer's guild before joining are from Mira, and Sebastian. Mira told the story of how a group of 8 young adults went on their first quest and only three survive (one lost their hand, one went insane, one became a depressed alcoholic), so this framed that it was normal for adventurers to die easily. Sebastian said his friend died on their first quest (which mc thought was a low level quest because no other info given other than it's their first quest). So he would expect that even a low level quest can be dangerous.
Also Naomi said lots of first timer died too. And she wasn't helpful, so his paranoia acts up. Like why would someone need an adventurer to deliver a letter to their neighbors? Since they can drop by the guild to make the request, surely they have the time to deliver it themselves, especially since they would have to pay and wait for an adventurer to take the quest if they put in the request instead. And he didn't know yet that low level adventurer quest are mostly running an errand or just menial tasks. He thought adventurers quests would have a bit of danger and adventuring in it. So when he's offered a quest that sounds so simple, he thought there must be something behind it.
Third, while he indeed has familiarize himself with the city, he also knows that there's only one guard at a time, either Sebastian or Ann, who patrol two districts by themselves and left the gate unguarded at times so anyone can just waltz in and hide in the city. Plus he just moved from a countryside where a citizen can ask a guard to check if the road to a nearby ruin is safe (meaning they have spare guards), to a city with only one guard at a time, and had bandits operating in the forest nearby, the new city wouldn't feel like a safe place for a while. And he's still relatively weak at this point, and don't know how to control Scarlet's beast power. If he got ambushed, either he's done for or rampage throughout the city possibly killing innocents, so he rather choose the safe route and ask for backup.
Though he will eventually address this issues and grows from it.
You have more patience than i do.
I got a problem, in non-sandbox mode, with quest "Surprise Party" where u need to visit Hailee in other place than at Princess mansion(Veranda Twins, to get cake) no matter what and when i do i got always directed to Princess mansion.
You have to do it at night, that's when she's at the cafe. Or you can skip that because it'll still be automatically done during the weekends when the quest progressed.